Photogrammetry Exploration: Factory Surfaces

This is a collection of factory surface scans that I fully processed for photogrammetry training while working as a 3D Artist at Unity. The surface scans have been tiled using Unity ArtEngine and rendered in Marmoset Toolbag. To enhance the render, any additional assets not found in the material (debris, bricks, wooden pallet) were taken from Quixel Megascans.

The surface scans were taken with a Sony A7R IV and 55mm lens with a Godox AR400 ring flash by André Castman and my manager, Xuan Prada.