Water Lilies

For my degree project, I have been working on an adventure game in Unreal Engine where I have been responsible for creating all the vegetation and foliage atlases in-game using a combination of Zbrush and Substance Designer. This is only a small snippet of what I have worked on since the game is still being worked on but hopefully it gives a sneak peek into what the overall product will be.

Foliage Atlas

Foliage Atlas

Graph in Substance Designer

Graph in Substance Designer

In-game footage of the water lilies