Ghost Town

This is a piece I made for the environment course at Futuregames, and have continued to work on. All of the models seen here are modeled by me in Maya, except for the concrete barrier in front which was from Megascans. The buildings were modeled modularly and assembled in Unreal Engine.

Wireframe and triangle count of the hero prop of the scene, a military humvee

Wireframe and triangle count of the hero prop of the scene, a military humvee

Animated gif showing the progression of the scene in Unreal Engine

Animated gif showing the progression of the scene in Unreal Engine